Change Logs
Choose either:Sins of a Solar Empire
Sins of a Solar Empire Entrenchment Sins of a Solar Empire Diplomacy
Sins of a Solar Empire
Current development on the Sins of a Solar Empire version of the mod is frozen whilst the entrenchment version is finalized to v1.0.Sins of a Solar Empire Entrenchment
Stars 0.95 Change Log:
- Numerous Ability fixes, mainly for AI use times and auto cast being enabled/disabled by defeault- Planetary Defenses have finally been researched by each of the factions
- Anti-Strikecraft Gunships have now been rolled out
- Urban Planets no longer grant such a huge buff to Trade, the amount given also scales with planetary size
- Some Icons will now display correctly
- The grey background behind research is now gone
- Many minor fixes and changes to the background coding
0.86 Change Log:
- All of Carbon's Latest maps have been included in the mod, including a fixed AI Horde map- New planetary type "Graveyard", along with a new ability for the Colony ships to capture the new abandoned ships
- Pirate Platforms now repair correctly
- Pirate Gauss Cannons have had a graphical fix (they now have the upgraded cannon)
- Ice & Toxic Planet buffs now work as intended
- Pirate Orbital Hangar Defense now have anti-flak
- Race shield colours should no long be "black"
- Pirate related crashes have hopefully, been fixed once and for all
- Tunneling research has been re-worked, and so have anti-gravity research
0.85 Change Log:
- Advent 100+ Shield Mitigation has been removed- Trade effectiveness has been lowered to help balance resource gain late game
- Planets have had their gravity well & populations re-balanced according to size (more of this to come)
- New Planets added Ancient Citadel and Unity
- New Star and Companion Star Magnetar
- New Variations added for Plasma Storms, Magnetic Clouds, Nebula, Deep Space, Space Junk and Asteroids
- The stars have changed causing two of the skyboxes to alter their colour
- The Fast game speed is now even faster for those of you who enjoy shorter games
- Masses of Bug fixing and code optimizations to hopefully fix most of your minidumps & crashes
- As ever there are some undocumented changes however they wont affect gameplay
0.82 Change Log:
- Entrenchment 1.03 Compatibility0.81 Change Log:
- Volcanic Planets removing antimatter bug has been fixed0.8 Change Log:
- Bailknights latest graphics enhancements have been added- New Maps added from Celestial Bodies these maps start with the initials "CB"
- New Planet Types Added:
Urban: Normal, Dwarf, Huge, Moon
Forest: Normal, Dwarf, Huge, Moon
Grass: Normal, Dwarf, Huge, Moon
Industrial: Normal, Dwarf, Huge, Moon
Military: Normal, Dwarf, Huge, Moon
Ocean: Normal, Dwarf, Huge, Moon
Paradise: Normal, Dwarf, Huge, Moon
Relic: Normal, Dwarf, Huge, Moon
Swamp: Normal, Dwarf, Huge, Moon
Toxic: Normal, Dwarf, Huge, Moon
- All Planetary resources have been rebalanced, Credits, Crystal, Metal & Orbital Refineries.
- All of the new Planet classes have abilities
- White Companion Star minidump error has been cured
- Auto Join fleet is now enabled by default
- Galaxy Forge pack is now included for map makers
- Heavy Cruiser and Carrier Cruiser vessels hp have been switched to make the Heavy Cruiser vessels more resilient, and the Carriers more susceptible to enemies
- Advent Carrier Cruisers have cleared their bays and now have room for three squadrons again
- Many other many tweaks, and optimizations to improve gameplay and performance
0.7 Change Log:
- New Planet Types Added:Desert: 4 Types: Normal, Dwarf, Huge, Moon
Ice: 4 Types: Normal, Dwarf, Huge, Moon
Terran: 4 Types: Normal, Dwarf, Huge, Moon
Volcanic: 4 Types: Normal, Dwarf, Huge, Moon
GasGiant: 2 Types: Stable & Unstable
- Sol System Planets Added: Ariel, Callisto, Ceres, Dione, Eris, Europa, Ganymed, Haumea, Iapetus, Io, Juno, Jupiter, Luna, Makemake, Mars, Mercury, Miranda, Neptune, Neried, Oberon, Pallas, Pluto, Rhea, Saturn, Terra, Tethys, Titan, Titania, Triton, Umbriel, Uranus, Venus & Vesta.
- No Atmosphere Planets added: 4 Types: Normal, Dwarf, Huge, Moon
- New Planetary Buffs added for the new planets
- Multiple new planetary Bonuses
0.6 Change Log:
- Graphics Issues have been fixed- Electronic Warfare bombers & bomber strikecraft now look different
- New Space sectors, including: Deep Space, Blackholes, Nebulae, White Stars, and Companion Stars
- Planetary Buff descriptions should now read correctly, some have been slightly changed
- Planetary research requirements have now been changed slightly, and descriptions edited
- New Player Portrait Pictures to choose from
- New Maps designed by -UE_Carbon
- Initial Buff to Refinery ships, tripled cargo hold size
- Many other minor bug fixes
0.5 Change Log:
- Added a new map Balanced Resources designed by myself, beware of the planets leading from the sun...- Pirates have stolen starbases, beware!
- Pirates when in a sector now plunder your planets, Taking your resources and slowing your production!
- Pirate repair platform should now work correctly and more effectively
- All Planets now have abilities!
- EWS Strikecraft abilities are now area of effect
- EWS Strikecraft ability now autocasts correctly
- TEC Beam Research now has increased levels
- Two brand new Skyboxes have been added
- ManSh00ter's Volumetric Explosions & Damage Effects has been updated to 1.13
- Advent Cruiser Carrier has a reduced Fleet Usage
- Other minor tweaks, bug fixes and cosmetic changes
0.4 Change Log:
- All Capital Ships now have EWS Strikecraft pilots on board awaiting your command- Pirates now have access to the EWS strikecraft
- Pirates now have acesss to Hangars
- Pirates now have access to Repair Bays
- Gas Giants are now colonizeable
- Gas Giant Research & Asteroid Research is back
- Planetary Abilities are now back, and in full force! Currently there are place holder abilities in place for most of the planets however once I finish designing them they will be released (0.5 feature). Previous Planetary Abilities are already included however and working correctly.
- Minor tweaks to the graphical mod's to make them work more efficiently
- Other minor enhancements to the mod to improve performance (no impact on gameplay)