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	<title>Comments for Distant Stars</title>
	<atom:link href="http://distantstars.mmobase.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://distantstars.mmobase.com/blog</link>
	<description>A Sins of a Solar Empire Modification</description>
	<lastBuildDate>Sat, 21 Nov 2009 18:25:19 +0000</lastBuildDate>
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		<title>Comment on Distant Stars v0.90 by Goran</title>
		<link>http://distantstars.mmobase.com/blog/?p=28&#038;cpage=1#comment-7</link>
		<dc:creator>Goran</dc:creator>
		<pubDate>Sat, 21 Nov 2009 18:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://distantstars.mmobase.com/blog/?p=28#comment-7</guid>
		<description>The recent changes for multiplayer are great, mostly. The advent resarch that allows capital ships to level without fighting is a good bit OP. Playing as mostly Vasari it is very annoying coping with multiple level 6 Halcyon, Mothership and Radiance Capships. I suggest capping that ability to level 5 or even level 4 because now it acts like a second super weapon for advent. Or if possible let it cost 1 cred + 1 cristal/ experience point this would balance the the costs for a level 6 capship.

Secondly I would like to suggest that you guys take a look at the Mad sientist mod. especially the Plantetary reaserches and the way they/he/she split up fleet upkeep would fit perfect in this very very great mod of yours.

thank you for modding this game to a higher level!!!!</description>
		<content:encoded><![CDATA[<p>The recent changes for multiplayer are great, mostly. The advent resarch that allows capital ships to level without fighting is a good bit OP. Playing as mostly Vasari it is very annoying coping with multiple level 6 Halcyon, Mothership and Radiance Capships. I suggest capping that ability to level 5 or even level 4 because now it acts like a second super weapon for advent. Or if possible let it cost 1 cred + 1 cristal/ experience point this would balance the the costs for a level 6 capship.</p>
<p>Secondly I would like to suggest that you guys take a look at the Mad sientist mod. especially the Plantetary reaserches and the way they/he/she split up fleet upkeep would fit perfect in this very very great mod of yours.</p>
<p>thank you for modding this game to a higher level!!!!</p>
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		<title>Comment on When planets fight back&#8230; by Ryat</title>
		<link>http://distantstars.mmobase.com/blog/?p=18&#038;cpage=1#comment-5</link>
		<dc:creator>Ryat</dc:creator>
		<pubDate>Thu, 17 Sep 2009 01:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://distantstars.mmobase.com/blog/?p=18#comment-5</guid>
		<description>Sweet, looking forward to it.</description>
		<content:encoded><![CDATA[<p>Sweet, looking forward to it.</p>
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		<title>Comment on Are you a fan of our mod? Consider yourself part of the community? by James</title>
		<link>http://distantstars.mmobase.com/blog/?p=14&#038;cpage=1#comment-4</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 14 Sep 2009 01:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://distantstars.mmobase.com/blog/?p=14#comment-4</guid>
		<description>This is kinda off topic but i wasn&#039;t sure where to post.
How do you install custom maps that can be played with this mod. I tried installing it in the game files but it didn&#039;t work. Neither did installing it in the galaxy folder in the mod folder. How do i install the map?</description>
		<content:encoded><![CDATA[<p>This is kinda off topic but i wasn&#8217;t sure where to post.<br />
How do you install custom maps that can be played with this mod. I tried installing it in the game files but it didn&#8217;t work. Neither did installing it in the galaxy folder in the mod folder. How do i install the map?</p>
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		<title>Comment on Capital Ships, What we have done by Draakjacht</title>
		<link>http://distantstars.mmobase.com/blog/?p=10&#038;cpage=1#comment-3</link>
		<dc:creator>Draakjacht</dc:creator>
		<pubDate>Tue, 01 Sep 2009 16:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://distantstars.mmobase.com/blog/?p=10#comment-3</guid>
		<description>Thank you! Ever since Death from Above, I&#039;ve been looking for a mod that makes the caps truly powerhouse in light of their guns being as big as the frigates. I can&#039;t wait to see how you guys pull this off. The only cruiser I see being capable, in numbers, of challenging a cap would be the HCs.</description>
		<content:encoded><![CDATA[<p>Thank you! Ever since Death from Above, I&#8217;ve been looking for a mod that makes the caps truly powerhouse in light of their guns being as big as the frigates. I can&#8217;t wait to see how you guys pull this off. The only cruiser I see being capable, in numbers, of challenging a cap would be the HCs.</p>
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		<title>Comment on On the road to 1.0! by Ryat</title>
		<link>http://distantstars.mmobase.com/blog/?p=5&#038;cpage=1#comment-2</link>
		<dc:creator>Ryat</dc:creator>
		<pubDate>Tue, 01 Sep 2009 05:02:33 +0000</pubDate>
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		<description>OOOH more toys</description>
		<content:encoded><![CDATA[<p>OOOH more toys</p>
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